Opera 9 - Your Web, Your Choice
Oldblivion Documentation
Oblivion.ini
See Oldblivion.cfg Documentation how to configure your Oldblivion.cfg.


This page will try to explain you what each setting in your Oblivion.ini file means.

Note: The [x] where x is some word, is just the INI Header, nothing to worry about.

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
If 1, probably to enable some kind of Profile mode will be activated, so other users have there own profile with settings (not tested)

bDrawSpellContact=0
bRunMiddleLowLevelProcess=1

iHoursToSleep=3
bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3
The Main Menu background music file. You could replace this file with your own mp3 file or set it to blank to disable music on the main menu.

bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1

bFaceMipMaps=1
If set to 1, mipmaps in face textures are used. This should cause a virtually undetectable performance loss. (not tested)

bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5

fGlobalTimeMultiplier=1.0000
Relative speed of the game's time passage.

bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1
If set to 1, the game pops the load game screen up when an essential character is killed. This is not used inteh out-of-the-box game.

bKeepPluginWhenMerging=0
bCreate Maps Enable=0

SLocalSavePath=Saves\
Determines where to store game save files.

SLocalMasterPath=Data\
Determines where the main game files are located.

bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik
Determines the file to play when the Credits button is clicked in the main menu.[/Detei]

SMainMenuMovie=Map loop.bik
[i]What file to play as the Main Menu background.


SMainMenuMovieIntro=Oblivion iv logo.bik
What file to play before the Main Menu buttons are shown.

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
Determines what movies should be played before the loading screen at startup.

iFPSClamp=0
Forces a set refresh rate. (not tested)

bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3
Same as SMainMenuMusicTrack.

bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1

bAllowScriptedAutosave=1
If set to 1, autosave triggers will be activated.

bBorderRegionsEnabled=1
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
bDisableHeadTracking=0
bDisplayBoundingVolumes=0
bDisplayMissingContentDialogue=1
bEnableBoundingVolumeOcclusion=0
bPreemptivelyUnloadCells=0
bTrackAllDeaths=0

bUseHardDriveCache=0
If set 1, this will force the game to use the Windows cache.

bUseMyGamesDirectory=1
If set to 1, the Microsoft-approved "My Games" directory in My Documents will be used for storing settings and game saves.

bUseThreadedParticleSystem=1
If 1, can help performance

bUseThreadedTempEffects=1
bWarnOnMissingFileEntry=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
I believe that this is how much Ram the game uses, should be set to your memory amount (in bytes)

iSaveGameBackupCount=1
Determines how many backup files are created for each overwritten game save.

SBetaCommentFileName=
SCharGenQuest=0002466E

SOblivionIntro=OblivionIntro.bik
Determines what video should be played when starting a new game.

SSaveGameSafeCellID=2AEEA

uGridDistantCountCity=4
Determines how far you can see in city, lower number helps performance

uGridDistantTreeRangeCity=4
Determines how far distant trees are shown in Cities. Lower number helps performance. Should not be higher than uGridDistantCountCity=.

uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864

[Display]
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
These lines will identify your Videocard, by copying these lines from the INI generated by Oblivion to any new one you acquire, you will prevent the original launcher from resetting your ini file.

fDecalLifetime=10.0000
Determines how long decals(blood) stay, in seconds. Does not apply to Oldblivion right now.

bEquippedTorchesCastShadows=0
If 1, when a torch is equipped, it cast shadows, not applicable in Oldblivion.

bReportBadTangentSpace=0
bStaticMenuBackground=1[\b]
Uses a static shaded picture for menus, majorly incresing performance inside menus.

bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1

[b]bAllowScreenShot=0

If set to1, allows taking screenshots with the PrintScreen key.

iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1

bDrawShadows=0
If set to 1, shadows are enabled. Does not apply to Oldblivion as of now.

bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0

bFull Screen=1
If set to 1, the game will run fullscreen. Otherwise in windowed mode.

iSize W=640
Width of your screen's resolution (in pixels).

iSize H=480
Height of your screen's resoultion (in pixels).

iAdapter=0

iScreenShotIndex=0
Determines what index the screenshot count should start.

SScreenShotBaseName=ScreenShot
The name of the screenshot file. In this case: ScreenShot+[Index]

iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0

fDefaultFOV=75.0000
The field of view (in degrees).

fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
Changes text for console command tdt. 12 shows only FPS. Can also be changed with setdebugtest ## in the ingame console.

bLocalMapShader=1
bDoImageSpaceEffects=1

fShadowLOD2=400.0000
fShadowLOD1=200.0000

Determines how far shadows can be seen. Not useable in oldblivion.

fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
bActorSelfShadowing=0

bAllow30Shaders=0
If 1, you will allow the game to use 3.0 Shaders if your videocard supports. Does not apply to Oldblivion.

bAllowPartialPrecision=1
bDecalsOnSkinnedGeometry=1
bDoActorShadows=0
bDoStaticAndArchShadows=0

bDynamicWindowReflections=0
If set to 1, Windows will reflect light.

bIgnoreResolutionCheck=0
bShadowsOnGrass=0

fGamma=0.9200
Gamma, aka Brightness.

fGammaMax=0.6000
Maximum gamma value in the menu.

fGammaMin=1.4000
Minimum gamma value in the menu.

fNoLODFarDistanceMax=10000.0000
fNoLODFarDistanceMin=1500.0000
fNoLODFarDistancePct=1.0000
fShadowFadeTime=1.0000
fSpecularStartMax=750.0000
fSpecularStartMin=0.0000

iActorShadowCountExt=0
iActorShadowCountInt=0
iActorShadowExtMax=0
iActorShadowExtMin=0
iActorShadowIntMax=0
iActorShadowIntMin=0

Determines how far you can set the shadow bars in oblivion menu, not useable in oblivion.

iMaxDecalsPerFrame=5
Determines how many decals(blood) can be shown on one screen. Does nothing in Oldblivion.

iShadowFilter=0
iShadowMapResolution=1024
iTexMipMapMinimum=0
iTexMipMapSkip=2

[Controls]
fVersion=1.7000

Forward=0011FFFF
Key to move forward.

Back=001FFFFF
Key to move backwards.

Slide Left=001EFFFF
Key to move left.

Slide Right=0020FFFF
Key to move right.

Use=00FF00FF
Key for use-action.

Activate=0039FFFF
Key for activate/action.

Block=003801FF
Key for blocking.

Cast=002EFFFF
Key for spell casting.

Ready Item=0021FFFF

Crouch/Sneak=001DFFFF
Key to Chrouch/Sneak.

Run=002AFFFF
Key for running.

Always Run=003AFFFF
Key to toggle Always run on/off.

Auto Move=0010FFFF
Key to automatically move forward.

Jump=0012FFFF
Key for jump.

Toggle POV=001302FF

Menu Mode=000FFFFF
Key to call up menu.

Rest=0014FFFF
Key to activate the rest menu.

Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF

QuickSave=003FFFFF
Key for quicksave.

QuickLoad=0043FFFF
Key for quickload.

Grab=002CFFFF
Key for grab.

bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0

bUse Joystick=1
If 1, you will be able to map joystick buttons and use your joystick.

fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000

iLanguage=0
Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

Activar=0039FFFF
Key for the activate(Spanish).

Adelante=0011FFFF
Agacharse/Sigilo=001DFF00
Atrás=001FFFFF
Attack=00FF0009
Bloqueo=003801FF

Change View=00130205
Key to change the view.

Correr=002AFFFF
Correr siempre=003AFFFF
DeslizDcha.=0020FFFF
DeslizIzda.=001EFFFF
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickSpeed=300.0000
fXenonMenuStickSpeedPlayerRotMod=3000.0000
iXenonMenuStickDeadZone=15000

Journal=000FFF04
Key to popup the Journal.

Lanzar=002EFFFF
Preparar objeto=0021FF02
Ready Weapon=0021FF02

Sneak=001DFF00
Key to sneak.

Utilizar=00FF0009
Wait=0014FF0A

[Water]
fAlpha=0.5000
Alpha for the water, if 1, you cant look through the water.

uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
Change these to 1 to allow all reflections on water.

bUseWaterHiRes=0
Determines whether water is high quality(1) or not(0). I haven't noticed a difference in Oblivion or Oldblivion.

bUseWaterDisplacements=1
[i]Apply splashes on water. Buggy in Oldblivion right now.


bUseWaterShader=1
Determines whether to apply the water shader(1) or use a static texture(0).

uDepthRange=125
Determines how deep you can see through water

bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
bUseObliqueFrustumCulling=1
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=1
Activate hardware sound acceleration. Disabling this can fix sound-related crashes.

fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0

fDefaultEffectsVolume=0.8000
Default value and probably active value for effect volume.[[i]i]

fDefaultMusicVolume=0.3000
[i]Default value and probably active value for music volume.


fDefaultFootVolume=0.8000
Default value and probably active value for footsteps volume.

fDefaultVoiceVolume=0.8000
Default value and probably active value for voices volume.

fDefaultMasterVolume=1.0000
Default value and probably active value for master volume (aka overall volume).

bMusicEnabled=1
[i]If set to 1, music will be enabled.


bSoundEnabled=1
If set to 1, sounds will be enabled.

fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000
Value of players footstep volume.

fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6
Value of Main Menus music volume.

[ShockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0

[MAIN]
bEnableBorderRegion=1
If 0, you can go through the borders of Cyrodil. Though there isn't much to see or do

fLowPerfCombatantVoiceDistance=1000.0000
fQuestScriptDelayTime=5.0000
iDetectionHighNumPicks=40
iLastHDRSetting=-1

[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fHiPerfNPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
fLowPerfNPCTargetLOSTimer=1.0000
fLowPerfPCTargetLOSTimer=0.5000
iMaxHiPerfCombatCount=4
iMaxHiPerfNPCTargetCount=4
iMaxHiPerfPCTargetCount=4

[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.75
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
bAddBipedWhenKeyframed=0
fCameraCasterSize=1.0000
fChaseDeltaMult=0.0500
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iHavokSkipFrameCountTEST=0
iMaxPicks=40
iNumHavokThreads=1

[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
bActivatePickUseGamebryoPick=0

bAllowConsole=1
Active the console when pressing the tidle key (`) or (~). DO NOT CHANGE.

bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10

[LoadingBar]
bShowSectionTimes=0
fLoadingSlideDelay=15.0000
fPercentageOfBar0=0.0600
fPercentageOfBar1=0.3500
fPercentageOfBar2=0.4400
fPercentageOfBar3=0.1500
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
iMoveBarWaitingMilliseconds=10

[Menu]
fCreditsScrollSpeed=40.0000
The speed the credits will scroll in the credits menu.

iConsoleTextYPos=890
Y-positition (from top) where the console will be opened.

iConsoleTextXPos=30
X-positition (from left) where the console will be opened.

iConsoleVisibleLines=15
Maximum lines visible in the console.

iConsoleHistorySize=50
Maximum number of lines you can go back in console history.

rDebugTextColor=255,251,233
The color of debug text (R,G,B).

iConsoleFont=3
The fonttype used in console (use 1 to 5. See Fonts section).

iDebugTextFont=3
The fonttype used by the debugger (use 1 to 5. See Fonts section).

[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1

bCrossHair=1
If set to 0, the crosshair will be disabled.

iDifficultyLevel=50
Difficulty level, goes from 0 to 100.

bGeneralSubtitles=0
If set to 1, subtitles for most things are turned on.

bDialogueSubtitles=1
If set to 1, subtitles for dialoges are turned on.

bInstantLevelUp=0
If set to 1, you will instantly level up without resting. (not tested)

bHealthBarShowing=0
If 1, the health bar will be shown (not tested).

fHealthBarFadeOutSpeed=1.0000
The time it takes to fade out when the health bar goes down.

fHealthBarSpeed=80.0000
Health regeneration speed. (not tested)

fHealthBarHeight=4.0000
Determines the height of the health bar.

fHealthBarWidth=40.0000
Determines the width of the health bar.

fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bSaveOnInteriorExteriorSwitch=1
bTrackLevelUps=1
fDifficulty=0.0000
iDetectionPicks=21
STrackLevelUpPath=

[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
The fontfiles that are used by the game.

[SpeedTree]
iTreeClonesAllowed=1
If 1, already created trees may be cloned for faster loading. (not tested)

fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000

bEnableTrees=1
If set 1, trees will be rendered.

bForceFullLOD=0
Makes tree look pretty, with little slow down. Glitchy on my Radeon 9250.

fLocalTreeMipMapLODBias=-0.2500
fLODTreeMipMapLODBias=-0.7500

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0

[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bCloneModelsInBackground=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
fBackgroundLoadClonedPerLoop=5.0000
fBackgroundLoadingPerLoop=20.0000
iAnimationClonePerLoop=5
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadFaceMult=200
iBackgroundLoadLoading=1
iBackgroundLoadMilliseconds=1
iBackgroundLoadTreeMilliseconds=7
iExteriorPriority=50

[LOD]
fLodDistance=500.0000
The distance terrain you can see.

bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000

bDisplayLODLand=1
If set to 1, you will be able to see distant land.

bDisplayLODBuildings=1
If set to 1, you will be able to see distant buildings.

bDisplayLODTrees=1
If set to 1, you will be able to see distant trees.

bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0

fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
bForceHideLODLand=0
bLODUseCombinedLandNormalMaps=1
fActorLODDefault=5.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODDefault=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODLandVerticalBias=-1200.0000
fLODQuadMinLoadDistance=65536.0000
fObjectLODDefault=5.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000

[Weather]
fSunGlareSize=350.0000
Changes the glare of the sun. Can help change outdoors brightness.

fSunBaseSize=250.0000
Changes the size of the sun. I like 420.

bPrecipitation=1
If zero, precipitation(Rain, Snow, ect.), will be turned off

fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3

[Grass]
iMinGrassSize=80
Changes density of grass. Lower number equals denser grass, which slows down performance greatly

fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=0.0000
fGrassWindMagnitudeMin=0.0000

Determines how much grass blows in wind, 0 means no blowing, which helps FPS

fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0

[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0

[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1

[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.350
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1

[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0

[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050

[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1

[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif

[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000

[OPENMP]
iThreads=3
iOpenMPLevel=10

[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0

[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
The message you get when no disc is placed.

SCopyProtectionTitle2=Oblivion Disc Not Found
The message you get if none of the placed disks is a Oblivion gamedisk.

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
The message you get when the game can't find a DVD/CD-ROM drive.

SCopyProtectionTitle=CD-ROM Drive Not Found
The message you get when the game can't find a CD-ROM drive.
 
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