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Oldblivion Documentation Oblivion.ini See Oldblivion.cfg Documentation how to configure your Oldblivion.cfg. This page will try to explain you what each setting in your Oblivion.ini file means. Note: The [x] where x is some word, is just the INI Header, nothing to worry about. [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 If 1, probably to enable some kind of Profile mode will be activated, so other users have there own profile with settings (not tested) bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 The Main Menu background music file. You could replace this file with your own mp3 file or set it to blank to disable music on the main menu. bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 If set to 1, mipmaps in face textures are used. This should cause a virtually undetectable performance loss. (not tested) bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 Relative speed of the game's time passage. bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 If set to 1, the game pops the load game screen up when an essential character is killed. This is not used inteh out-of-the-box game. bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ Determines where to store game save files. SLocalMasterPath=Data\ Determines where the main game files are located. bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=36 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik Determines the file to play when the Credits button is clicked in the main menu.[/Detei] SMainMenuMovie=Map loop.bik [i]What file to play as the Main Menu background. SMainMenuMovieIntro=Oblivion iv logo.bik What file to play before the Main Menu buttons are shown. SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik Determines what movies should be played before the loading screen at startup. iFPSClamp=0 Forces a set refresh rate. (not tested) bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 Same as SMainMenuMusicTrack. bUseThreadedBlood=0 bUseThreadedMorpher=0 bExternalLODDataFiles=1 bAllowScriptedAutosave=1 If set to 1, autosave triggers will be activated. bBorderRegionsEnabled=1 bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 bDisableHeadTracking=0 bDisplayBoundingVolumes=0 bDisplayMissingContentDialogue=1 bEnableBoundingVolumeOcclusion=0 bPreemptivelyUnloadCells=0 bTrackAllDeaths=0 bUseHardDriveCache=0 If set 1, this will force the game to use the Windows cache. bUseMyGamesDirectory=1 If set to 1, the Microsoft-approved "My Games" directory in My Documents will be used for storing settings and game saves. bUseThreadedParticleSystem=1 If 1, can help performance bUseThreadedTempEffects=1 bWarnOnMissingFileEntry=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=26214400 I believe that this is how much Ram the game uses, should be set to your memory amount (in bytes) iSaveGameBackupCount=1 Determines how many backup files are created for each overwritten game save. SBetaCommentFileName= SCharGenQuest=0002466E SOblivionIntro=OblivionIntro.bik Determines what video should be played when starting a new game. SSaveGameSafeCellID=2AEEA uGridDistantCountCity=4 Determines how far you can see in city, lower number helps performance uGridDistantTreeRangeCity=4 Determines how far distant trees are shown in Cities. Lower number helps performance. Should not be higher than uGridDistantCountCity=. uiFaceGenMaxEGMDataSize=67108864 uiFaceGenMaxEGTDataSize=67108864 [Display] uVideoDeviceIdentifierPart1=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart4=0 These lines will identify your Videocard, by copying these lines from the INI generated by Oblivion to any new one you acquire, you will prevent the original launcher from resetting your ini file. fDecalLifetime=10.0000 Determines how long decals(blood) stay, in seconds. Does not apply to Oldblivion right now. bEquippedTorchesCastShadows=0 If 1, when a torch is equipped, it cast shadows, not applicable in Oldblivion. bReportBadTangentSpace=0 bStaticMenuBackground=1[\b] Uses a static shaded picture for menus, majorly incresing performance inside menus. bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 [b]bAllowScreenShot=0 If set to1, allows taking screenshots with the PrintScreen key. iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 If set to 1, shadows are enabled. Does not apply to Oldblivion as of now. bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 If set to 1, the game will run fullscreen. Otherwise in windowed mode. iSize W=640 Width of your screen's resolution (in pixels). iSize H=480 Height of your screen's resoultion (in pixels). iAdapter=0 iScreenShotIndex=0 Determines what index the screenshot count should start. SScreenShotBaseName=ScreenShot The name of the screenshot file. In this case: ScreenShot+[Index] iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 The field of view (in degrees). fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 Changes text for console command tdt. 12 shows only FPS. Can also be changed with setdebugtest ## in the ingame console. bLocalMapShader=1 bDoImageSpaceEffects=1 fShadowLOD2=400.0000 fShadowLOD1=200.0000 Determines how far shadows can be seen. Not useable in oldblivion. fLightLOD2=1500.0000 fLightLOD1=1000.0000 fSpecularLOD2=800.0000 fSpecularLOD1=500.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=1 bActorSelfShadowing=0 bAllow30Shaders=0 If 1, you will allow the game to use 3.0 Shaders if your videocard supports. Does not apply to Oldblivion. bAllowPartialPrecision=1 bDecalsOnSkinnedGeometry=1 bDoActorShadows=0 bDoStaticAndArchShadows=0 bDynamicWindowReflections=0 If set to 1, Windows will reflect light. bIgnoreResolutionCheck=0 bShadowsOnGrass=0 fGamma=0.9200 Gamma, aka Brightness. fGammaMax=0.6000 Maximum gamma value in the menu. fGammaMin=1.4000 Minimum gamma value in the menu. fNoLODFarDistanceMax=10000.0000 fNoLODFarDistanceMin=1500.0000 fNoLODFarDistancePct=1.0000 fShadowFadeTime=1.0000 fSpecularStartMax=750.0000 fSpecularStartMin=0.0000 iActorShadowCountExt=0 iActorShadowCountInt=0 iActorShadowExtMax=0 iActorShadowExtMin=0 iActorShadowIntMax=0 iActorShadowIntMin=0 Determines how far you can set the shadow bars in oblivion menu, not useable in oblivion. iMaxDecalsPerFrame=5 Determines how many decals(blood) can be shown on one screen. Does nothing in Oldblivion. iShadowFilter=0 iShadowMapResolution=1024 iTexMipMapMinimum=0 iTexMipMapSkip=2 [Controls] fVersion=1.7000 Forward=0011FFFF Key to move forward. Back=001FFFFF Key to move backwards. Slide Left=001EFFFF Key to move left. Slide Right=0020FFFF Key to move right. Use=00FF00FF Key for use-action. Activate=0039FFFF Key for activate/action. Block=003801FF Key for blocking. Cast=002EFFFF Key for spell casting. Ready Item=0021FFFF Crouch/Sneak=001DFFFF Key to Chrouch/Sneak. Run=002AFFFF Key for running. Always Run=003AFFFF Key to toggle Always run on/off. Auto Move=0010FFFF Key to automatically move forward. Jump=0012FFFF Key for jump. Toggle POV=001302FF Menu Mode=000FFFFF Key to call up menu. Rest=0014FFFF Key to activate the rest menu. Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF Key for quicksave. QuickLoad=0043FFFF Key for quickload. Grab=002CFFFF Key for grab. bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=1 If 1, you will be able to map joystick buttons and use your joystick. fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 iLanguage=0 Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian Activar=0039FFFF Key for the activate(Spanish). Adelante=0011FFFF Agacharse/Sigilo=001DFF00 Atrás=001FFFFF Attack=00FF0009 Bloqueo=003801FF Change View=00130205 Key to change the view. Correr=002AFFFF Correr siempre=003AFFFF DeslizDcha.=0020FFFF DeslizIzda.=001EFFFF fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickSpeed=300.0000 fXenonMenuStickSpeedPlayerRotMod=3000.0000 iXenonMenuStickDeadZone=15000 Journal=000FFF04 Key to popup the Journal. Lanzar=002EFFFF Preparar objeto=0021FF02 Ready Weapon=0021FF02 Sneak=001DFF00 Key to sneak. Utilizar=00FF0009 Wait=0014FF0A [Water] fAlpha=0.5000 Alpha for the water, if 1, you cant look through the water. uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 Change these to 1 to allow all reflections on water. bUseWaterHiRes=0 Determines whether water is high quality(1) or not(0). I haven't noticed a difference in Oblivion or Oldblivion. bUseWaterDisplacements=1 [i]Apply splashes on water. Buggy in Oldblivion right now. bUseWaterShader=1 Determines whether to apply the water shader(1) or use a static texture(0). uDepthRange=125 Determines how deep you can see through water bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 bUseObliqueFrustumCulling=1 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 Activate hardware sound acceleration. Disabling this can fix sound-related crashes. fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8000 Default value and probably active value for effect volume.[[i]i] fDefaultMusicVolume=0.3000 [i]Default value and probably active value for music volume. fDefaultFootVolume=0.8000 Default value and probably active value for footsteps volume. fDefaultVoiceVolume=0.8000 Default value and probably active value for voices volume. fDefaultMasterVolume=1.0000 Default value and probably active value for master volume (aka overall volume). bMusicEnabled=1 [i]If set to 1, music will be enabled. bSoundEnabled=1 If set to 1, sounds will be enabled. fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 Value of players footstep volume. fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6 Value of Main Menus music volume. [ShockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=0 [MAIN] bEnableBorderRegion=1 If 0, you can go through the borders of Cyrodil. Though there isn't much to see or do fLowPerfCombatantVoiceDistance=1000.0000 fQuestScriptDelayTime=5.0000 iDetectionHighNumPicks=40 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fHiPerfNPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 fLowPerfNPCTargetLOSTimer=1.0000 fLowPerfPCTargetLOSTimer=0.5000 iMaxHiPerfCombatCount=4 iMaxHiPerfNPCTargetCount=4 iMaxHiPerfPCTargetCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.75 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 bAddBipedWhenKeyframed=0 fCameraCasterSize=1.0000 fChaseDeltaMult=0.0500 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iHavokSkipFrameCountTEST=0 iMaxPicks=40 iNumHavokThreads=1 [Interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=2.1000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 bActivatePickUseGamebryoPick=0 bAllowConsole=1 Active the console when pressing the tidle key (`) or (~). DO NOT CHANGE. bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 iMaxViewCasterPicksFuzzy=5 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 [LoadingBar] bShowSectionTimes=0 fLoadingSlideDelay=15.0000 fPercentageOfBar0=0.0600 fPercentageOfBar1=0.3500 fPercentageOfBar2=0.4400 fPercentageOfBar3=0.1500 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 iMoveBarWaitingMilliseconds=10 [Menu] fCreditsScrollSpeed=40.0000 The speed the credits will scroll in the credits menu. iConsoleTextYPos=890 Y-positition (from top) where the console will be opened. iConsoleTextXPos=30 X-positition (from left) where the console will be opened. iConsoleVisibleLines=15 Maximum lines visible in the console. iConsoleHistorySize=50 Maximum number of lines you can go back in console history. rDebugTextColor=255,251,233 The color of debug text (R,G,B). iConsoleFont=3 The fonttype used in console (use 1 to 5. See Fonts section). iDebugTextFont=3 The fonttype used by the debugger (use 1 to 5. See Fonts section). [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 If set to 0, the crosshair will be disabled. iDifficultyLevel=50 Difficulty level, goes from 0 to 100. bGeneralSubtitles=0 If set to 1, subtitles for most things are turned on. bDialogueSubtitles=1 If set to 1, subtitles for dialoges are turned on. bInstantLevelUp=0 If set to 1, you will instantly level up without resting. (not tested) bHealthBarShowing=0 If 1, the health bar will be shown (not tested). fHealthBarFadeOutSpeed=1.0000 The time it takes to fade out when the health bar goes down. fHealthBarSpeed=80.0000 Health regeneration speed. (not tested) fHealthBarHeight=4.0000 Determines the height of the health bar. fHealthBarWidth=40.0000 Determines the width of the health bar. fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bSaveOnInteriorExteriorSwitch=1 bTrackLevelUps=1 fDifficulty=0.0000 iDetectionPicks=21 STrackLevelUpPath= [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt The fontfiles that are used by the game. [SpeedTree] iTreeClonesAllowed=1 If 1, already created trees may be cloned for faster loading. (not tested) fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 If set 1, trees will be rendered. bForceFullLOD=0 Makes tree look pretty, with little slow down. Glitchy on my Radeon 9250. fLocalTreeMipMapLODBias=-0.2500 fLODTreeMipMapLODBias=-0.7500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [BackgroundLoad] bBackgroundCellLoads=1 bBackgroundLoadLipFiles=0 bCloneModelsInBackground=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 bSelectivePurgeUnusedOnFastTravel=0 bUseBackgroundFileLoader=0 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 fBackgroundLoadClonedPerLoop=5.0000 fBackgroundLoadingPerLoop=20.0000 iAnimationClonePerLoop=5 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadFaceMult=200 iBackgroundLoadLoading=1 iBackgroundLoadMilliseconds=1 iBackgroundLoadTreeMilliseconds=7 iExteriorPriority=50 [LOD] fLodDistance=500.0000 The distance terrain you can see. bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 If set to 1, you will be able to see distant land. bDisplayLODBuildings=1 If set to 1, you will be able to see distant buildings. bDisplayLODTrees=1 If set to 1, you will be able to see distant trees. bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=5.0000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.2000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 bForceHideLODLand=0 bLODUseCombinedLandNormalMaps=1 fActorLODDefault=5.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fItemLODDefault=2.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODLandVerticalBias=-1200.0000 fLODQuadMinLoadDistance=65536.0000 fObjectLODDefault=5.0000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 [Weather] fSunGlareSize=350.0000 Changes the glare of the sun. Can help change outdoors brightness. fSunBaseSize=250.0000 Changes the size of the sun. I like 420. bPrecipitation=1 If zero, precipitation(Rain, Snow, ect.), will be turned off fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=80 Changes density of grass. Lower number equals denser grass, which slows down performance greatly fGrassEndDistance=3000.0000 fGrassStartFadeDistance=2000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=0.0000 fGrassWindMagnitudeMin=0.0000 Determines how much grass blows in wind, 0 means no blowing, which helps FPS fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [BlurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.350 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=3 iOpenMPLevel=10 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. The message you get when no disc is placed. SCopyProtectionTitle2=Oblivion Disc Not Found The message you get if none of the placed disks is a Oblivion gamedisk. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. The message you get when the game can't find a DVD/CD-ROM drive. SCopyProtectionTitle=CD-ROM Drive Not Found The message you get when the game can't find a CD-ROM drive. |




