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Oldblivion Forums  |  General  |  Fallout  |  Topic: OldFallout3 SM2.0 « previous next »
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Author Topic: OldFallout3 SM2.0  (Read 149938 times)
CptTenalp
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Re: OldFallout3 SM2.0
« Reply #30 on: November 04, 2008, 10:34:16 AM »

I'd just like to thank you for your efforts. I'm eagerly waiting your results. With the Intel 965 I managed to get the game to kind of run by turning off the heads. Intro movie would load up to the "One year later" screen, and then crash. After borrowing a friend's save file I was able to walk around with some heavy lag, use the vats to explode a robot, and then shot some lady before it froze (Also with vats).
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monsterkatt
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Re: OldFallout3 SM2.0
« Reply #31 on: November 04, 2008, 03:26:42 PM »

I'd just like to thank you for your efforts. I'm eagerly waiting your results. With the Intel 965 I managed to get the game to kind of run by turning off the heads. Intro movie would load up to the "One year later" screen, and then crash. After borrowing a friend's save file I was able to walk around with some heavy lag, use the vats to explode a robot, and then shot some lady before it froze (Also with vats).


Wich makes me wonder exactly how much shader rewriting needs to be done.

Anyway, could you please provide a savegame after character creation?
« Last Edit: November 04, 2008, 04:05:49 PM by monsterkatt » Logged
Pemalite
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Re: OldFallout3 SM2.0
« Reply #32 on: November 04, 2008, 04:10:05 PM »


Wich makes me wonder exactly how much shader rewriting needs to be done.

Anyway, could you please provide a savegame after character creation?

Not sure on how much shader work needs to be done, or even if it's possible, but when the game downloads I'm sure to have a look, my goal however is to get people with the Intel x3100 class of IGP's to get the game to run, as it's a fairly modern chip and rather popular these days, more so than the Radeon 9xxx and Geforce FX class of GPU's.
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monsterkatt
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Re: OldFallout3 SM2.0
« Reply #33 on: November 04, 2008, 05:13:47 PM »

Not sure on how much shader work needs to be done, or even if it's possible, but when the game downloads I'm sure to have a look, my goal however is to get people with the Intel x3100 class of IGP's to get the game to run, as it's a fairly modern chip and rather popular these days, more so than the Radeon 9xxx and Geforce FX class of GPU's.


 Is it SM2.0b compliant but just doesn't work? or does it lack SM2.0b like the 9x00?
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Pemalite
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Re: OldFallout3 SM2.0
« Reply #34 on: November 04, 2008, 06:38:37 PM »


 Is it SM2.0b compliant but just doesn't work? or does it lack SM2.0b like the 9x00?

The Chip itself supports SM1, SM1.1, SM1.4, SM2, SM3, SM4 and everything in between. - The chip itself "Should" be very well capable of at least "Launching" and running the game without a hiccup, thus I personally think it is a Driver issue of some sort, which doesn't surprise me considering Intel's track record of driver developments... or lack there-of.
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monsterkatt
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Re: OldFallout3 SM2.0
« Reply #35 on: November 04, 2008, 06:41:29 PM »

The Chip itself supports SM1, SM1.1, SM1.4, SM2, SM3, SM4 and everything in between. - The chip itself "Should" be very well capable of at least "Launching" and running the game without a hiccup, thus I personally think it is a Driver issue of some sort, which doesn't surprise me considering Intel's track record of driver developments... or lack there-of.


Aha, I see. Yeh, plenty of bugs to pick and choose from Wink
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monsterkatt
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Re: OldFallout3 SM2.0
« Reply #36 on: November 04, 2008, 07:07:07 PM »

LATEST PROGRESS

Naaldi mentioned this trick (mydocuments/falllout/fallout.ini) wich will let you start the character creation:
Quote
From one of the other threads, duri83 wrote,

".....and can by bypassed by setting bUseFaceGenHeads=0, yet in this mode you can see no heads of characters haha. I suppose this could be easy to alter in the game so the heads are rendered another way."


Shaderpackage2->8: Just copy shaderpackage2 and rename it 8; detailed instructions http://i36.tinypic.com/i5n876.jpg
Ingame screenshot: http://s4.tinypic.com/jz8aqc.jpg

Godeatgods shaderpackage8: http://www.megaupload.com/?d=CXT3CNTV
Ingame screenshot: http://i38.tinypic.com/fjm54l.jpg

Performance, issues and crashing appears to be about the same. The visuals differ because of godeatsgod "port" of the shaderpackage to SM2.0 labelling. I'm not sure I understand it, so don't ask me to explain it any better Tongue

Savegames to bypass the mandatory 1 year baby crash: http://www.megaupload.com/?d=IHDEVAO3
« Last Edit: November 04, 2008, 08:45:49 PM by monsterkatt » Logged
asp
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Re: OldFallout3 SM2.0
« Reply #37 on: November 04, 2008, 11:29:23 PM »

Looks like the problems are exactly the same as they were with Oblivion. There's probably not much extra work needed at all to get it down to 1.1 and enable the FX cards to run the game decently. I could probably get something together pretty quickly if I had a shittier GFX card. My guesstimate is that it would take a few days to a week at most assuming they have the same render pipeline.

This reminds me that I need to pick up Fallout 3 for my 360... I ordered it but got it for PS3..
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bizzare
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Re: OldFallout3 SM2.0
« Reply #38 on: November 04, 2008, 11:46:11 PM »

Yeah it's cuold be a really good)
русские здесь есть?
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Karl Marx
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Re: OldFallout3 SM2.0
« Reply #39 on: November 05, 2008, 12:09:17 AM »

I vote for calling it Fallold.
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Long story short, its the chines i worry about, sense they do have a large amount of nukes but no one relly knows where. And second, nuke 30 chines citys and thiere is still a billion left of them.   Shocked
monsterkatt
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Re: OldFallout3 SM2.0
« Reply #40 on: November 05, 2008, 12:29:01 AM »

Looks like the problems are exactly the same as they were with Oblivion. There's probably not much extra work needed at all to get it down to 1.1 and enable the FX cards to run the game decently. I could probably get something together pretty quickly if I had a shittier GFX card. My guesstimate is that it would take a few days to a week at most assuming they have the same render pipeline.

This reminds me that I need to pick up Fallout 3 for my 360... I ordered it but got it for PS3..

Asp you dont know how happy it makes me hear you say that Smiley

In your opinion, would you think it would be easier to 1.1 than 2.0 from 2.0b? This whole shader thing confuses me abit.
« Last Edit: November 05, 2008, 12:30:43 AM by monsterkatt » Logged
asp
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Re: OldFallout3 SM2.0
« Reply #41 on: November 05, 2008, 12:34:03 AM »

No 2.0b to 2.0 would be easier. There's a much smaller gap. However you would get much much better support for FX cards if you went with 1.x since FX cards have some huge issues with 2.x shaders.
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monsterkatt
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Re: OldFallout3 SM2.0
« Reply #42 on: November 05, 2008, 12:39:26 AM »

Love your signature btw. You don't play paradox games do you, your signature reiterates my signature there Wink


I see. Well, don't want to leave the 1.1 people behind, then again I can't actually code so it's easy for me to want things.

What exactly did you guys do to Oblivion? Is there alot of rewriting? Could I without any knowledge learn it in a reasonable timeframe?
« Last Edit: November 05, 2008, 12:41:52 AM by monsterkatt » Logged
marinemonk
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Re: OldFallout3 SM2.0
« Reply #43 on: November 05, 2008, 02:10:23 AM »

What all does it take to work on shaders? and where is a good place to look. I know a few programming languages and would like to help if at all possible. Well as much as one can with school and work going on, lol.
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Naaldi
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Re: OldFallout3 SM2.0
« Reply #44 on: November 05, 2008, 02:30:15 AM »

Great work everyone. I had a suspicion that a later save file would avert the insta-crash. Here's a screen of what it looked like for me (the rainbow-colored crap comes and goes as I walk around, becoming black in between). I was fully able to move around and shoot the ground, but shooting the shopping cart results in an immediate crash. Hope this helps,
-Naaldi

[looking for sig]


* Strange Effects.JPG (76.06 KB, 800x770 - viewed 2009 times.)
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Oldblivion Forums  |  General  |  Fallout  |  Topic: OldFallout3 SM2.0 « previous next »
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