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Oldblivion Forums  |  General  |  Fallout  |  Topic: OldFallout3 SM2.0 « previous next »
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Author Topic: OldFallout3 SM2.0  (Read 149928 times)
ManWhoCan
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Re: OldFallout3 SM2.0
« Reply #555 on: February 05, 2010, 03:04:25 PM »

hmmm. i found in theInternet something interesting. When you want to play GTA IV on old graphic cards you have to create a "commmandline" and when you create it some graphic will be load from your RAM. Very interesting. Mayybe it will be works with fallout 3? but you must have more RAM to do this. For example: GTA IV minimum RAM is 1,5 GB, you must have 2GB to play. But i advice you search in the Internet for more information. 
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HolyShiz
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Re: OldFallout3 SM2.0
« Reply #556 on: February 05, 2010, 11:22:08 PM »

you rename shaderpackage? turn off decals\heads? Wink
Where's the .shaderpackage and the other stuff located? I looked for decals/heads in the options for fallout 3 but all I saw was to turn decals down to 2 in the advanced settings and saw nothing about heads. Sorry as well if I sound stupid but I'm not much of an expert at this type of stuff.  Undecided

EDIT: Fyi, the game does load to the main menu, it's just when I start a new game it loads for a couple of seconds then tells me I have an APPCRASH error.
« Last Edit: February 06, 2010, 10:04:05 AM by HolyShiz » Logged
janepk72
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Re: OldFallout3 SM2.0
« Reply #557 on: February 06, 2010, 05:05:07 PM »

Place of shaderpackage: Fallout3/Data/Shader. Go to My Documents/My Games/ Fallout 3. Open Renderinfo.txt, next to last line: shaderpckage then you need. In Fallout3/Data/Shader, you need rename shaderpackage 7 to that about which talked in.
Next One: In Fallout.INI and FalloutPrefs change this configuration to 0:
bUseFaceGenHead                             bUseFaceGenHeads
fDecalLifetime                                      fDecalLifetime
iMaxDecalsPerFrame                           iMaxDecalsPerFrame
bDecalsOnSkinnedGeometry               bDecalsOnSkinnedGeometry
uMaxDecalCount                                  fDecalLOD2
bProfileDecals                                      fDecalLOD1
bDecalOcclusionQuery                         iMaxSkinDecalsPerFrame
(in Fallout.ini)                                      uMaxDecalCount
                                                             bProfileDecal
                                                             bDecalOcclusionQuery
                                                            uMaxDecal
                                                            (in FalloutPrefs.INI)
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janepk72
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Re: OldFallout3 SM2.0
« Reply #558 on: February 06, 2010, 05:08:46 PM »

Hm.. About RAM...that's interesting Smiley
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Ebin
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Re: OldFallout3 SM2.0
« Reply #559 on: February 06, 2010, 11:26:40 PM »

The Intel x4500hd works okay with the Swiftshader .dll in one of the other posts. Also Oblivion works amazingly with it. Just remember this. If you turn the Vertex shaders to "Software" in the settings, the higher polygon models that you get for oblivion in mods and most of the fallout vanilla models will make your FPS drop dramatically. Turning it to "Default Settings" or "Application Settings" will render the higher polygon models with little hit on your FPS but the stuttering when your FPS does drops gives a horrible input lag. Don't know why though it just does. But this isn't a big problem in oblivion for me, it is for fallout though.

Does anyone know whether or not my video card would ever work for fallout 3? I've been trying to get it to work on this laptop for awhile now and all the specs are above maximum needed except for the video card (says CanYouRunIt).  Undecided

Specs (From CanYouRunIt):
-Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz
-3.9 GB RAM
-Microsoft Windows Vista Home Premium Edition, 64-bit (Build Service Pack 16001)
-Mobile Intel(R) 4 Series Express Chipset Family <-------- Video Card
-Conexant High Definition SmartAudio 221

....I'm not quite sure if it was needed, but I added in the other specs too just if in case if it were necessary to know, but if it is then there you go.  Huh

Forgot to quote you, your the one I ment to target.
« Last Edit: February 06, 2010, 11:29:44 PM by Ebin » Logged

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HolyShiz
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Re: OldFallout3 SM2.0
« Reply #560 on: February 07, 2010, 04:06:46 AM »

Place of shaderpackage: Fallout3/Data/Shader. Go to My Documents/My Games/ Fallout 3. Open Renderinfo.txt, next to last line: shaderpckage then you need. In Fallout3/Data/Shader, you need rename shaderpackage 7 to that about which talked in.
Next One: In Fallout.INI and FalloutPrefs change this configuration to 0:
bUseFaceGenHead                             bUseFaceGenHeads
fDecalLifetime                                      fDecalLifetime
iMaxDecalsPerFrame                           iMaxDecalsPerFrame
bDecalsOnSkinnedGeometry               bDecalsOnSkinnedGeometry
uMaxDecalCount                                  fDecalLOD2
bProfileDecals                                      fDecalLOD1
bDecalOcclusionQuery                         iMaxSkinDecalsPerFrame
(in Fallout.ini)                                      uMaxDecalCount
                                                             bProfileDecal
                                                             bDecalOcclusionQuery
                                                            uMaxDecal
                                                            (in FalloutPrefs.INI)
When I load the game now, it gets past the startup video, but when I get to the hospital part it freezes. It's strange though, since afterwards I unchecked all the .esm's (being the dlc packs) except for the fallout3 main one, and it got past the hospital part, but then crashed when I got to the toddler-walking part. Any suggestions on how to get past the second part? Also, does it matter as much if I leave heads on? It looks rather ridiculous seeing people walking around with no heads.  Huh

EDIT: Nevermind, I found out I have to run it with no heads or else it won't run at all. The way I bypassed the child scene was by downloading a savegame (at fallout3nexus), but it looks weird since of the crooked head thing that you get when you make the facegenheads value false. Anyway to make it not do so?  Undecided
« Last Edit: February 07, 2010, 11:17:29 AM by HolyShiz » Logged
HolyShiz
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Re: OldFallout3 SM2.0
« Reply #561 on: February 07, 2010, 04:09:51 AM »

The Intel x4500hd works okay with the Swiftshader .dll in one of the other posts. Also Oblivion works amazingly with it. Just remember this. If you turn the Vertex shaders to "Software" in the settings, the higher polygon models that you get for oblivion in mods and most of the fallout vanilla models will make your FPS drop dramatically. Turning it to "Default Settings" or "Application Settings" will render the higher polygon models with little hit on your FPS but the stuttering when your FPS does drops gives a horrible input lag. Don't know why though it just does. But this isn't a big problem in oblivion for me, it is for fallout though.

Forgot to quote you, your the one I ment to target.

Um...sorry if I don't catch what you're trying to tell me...but are you saying for me to get swiftshader.dll from http://www.dll-files.com/ or somewhere else, place it in my program files folder, and lastly do some editing with the fallout.ini or the settings in the fallout3 launcher.exe? I've noticed my FPS to be rather sluggish and please explain clearly enough for me if I didn't get what you meant.


NOTE: I just realized I did a double-post, sorry if that's intolerated here.
« Last Edit: February 07, 2010, 11:45:21 AM by HolyShiz » Logged
Ebin
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Re: OldFallout3 SM2.0
« Reply #562 on: February 07, 2010, 07:30:35 PM »

http://www.oldblivion.com/sm/index.php?topic=6863.0

The last post by Crooked Mouth. And it if you edited the .ini go ahead and press reset to defaults. And it should run okay (Not great) but much better than I thought it would. Another note, HDR will not do much on your performance at all. it will not give you much more with it off, for what it's worth it seems good enough for me. Also Resolution should be set to 800x600, it can run at 1280x800 at a barely playable FPS but it's much smoother at 800x600 of 640x480 if you so choose. But I can't give you exact FPS measures cause I don't have a way to count the FPS. TDT doesn't work the same in Fallout 3 as it did in oblivion.
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HolyShiz
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Re: OldFallout3 SM2.0
« Reply #563 on: February 07, 2010, 08:50:34 PM »

http://www.oldblivion.com/sm/index.php?topic=6863.0

The last post by Crooked Mouth. And it if you edited the .ini go ahead and press reset to defaults. And it should run okay (Not great) but much better than I thought it would. Another note, HDR will not do much on your performance at all. it will not give you much more with it off, for what it's worth it seems good enough for me. Also Resolution should be set to 800x600, it can run at 1280x800 at a barely playable FPS but it's much smoother at 800x600 of 640x480 if you so choose. But I can't give you exact FPS measures cause I don't have a way to count the FPS. TDT doesn't work the same in Fallout 3 as it did in oblivion.

Woot it works! Thank you!  Grin I still receive FPS lag however, because I'm only about to choose from 1280x800 or 1440x800, and whenever I manually change the iSize W/H to 640x800 or 800x600 the game cannot render it. Same for the letterboxed resolutions (like 1024 x 600 and 1152 x 600 or something).  Undecided

EDIT: Nevermind, letterbox is starting to work. And it runs like my old computer with a nvidia 7600GS on it (or well, almost, there's still fps lag  Undecided) Thank you for all your help once again.  Grin
« Last Edit: February 08, 2010, 03:11:23 AM by HolyShiz » Logged
Ebin
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Re: OldFallout3 SM2.0
« Reply #564 on: February 08, 2010, 04:08:17 AM »

Your going to get a lag either way. And I dunno why it helps, but having my laptop plugged into a CRT... Well it looks like it is running faster. Dunno if it's just a brain failure optical illusion or not. But anyways I think we are derailing this subject so your welcome! And if you have any more problems you might want to post a new topic.

EDIT: Alright i tested it. Running Company of Heroes at 1024x800 on the laptop screen and then the CRT monitor doing the benchmark test:
Lappy-toppy-poo;
MAX: 37.5
MIN: 11.2
AVG: 24

CRT;
MAX: 44.1
MIN:13.2
AVG: 27.9

So there is a definite increase and I'm not juse seeing things. Hope this helps if you have an old 90's CRT monitor laying around.
« Last Edit: February 08, 2010, 07:28:34 PM by Ebin » Logged

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magus448
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Re: OldFallout3 SM2.0
« Reply #565 on: February 08, 2010, 08:08:50 AM »

After raven's rock i tryed ~coc megatoncommonjouse but it isn't work. I had a CTD when i leave common house in megaton after teleport. Any ideas to defeat my problem?
I have had the same issue with that quest myself. the thing that was crashing me had something to do with the quest itself. I had to edit it myself so some triggers it sets off that made me crash onto another quest stage and used the console to complete it to just before the said triggers went off. (it had to do with setting up the next part of the main quest) The only side effect this had was I had to skip a head during an event with the tcl cheat.

Here are the plugins I made to get past this part. You will have to use the console to advance the quest manually to set up the next quest. You can look it up in the GECK to see the additional quest stages added. The final stage I made seems to have where the crash happens. (though not sure its been awhile since I've finished that quest, so you probably should save before advancing the quest)

Edit:Oops didn't add both files. One had the quest edit and another had a change in the script that goes off when you leave raven rock, so it advances the quest according to my changes.

* Questfix.zip (2.91 KB - downloaded 32 times.)
« Last Edit: March 31, 2010, 03:39:11 AM by magus448 » Logged
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Re: OldFallout3 SM2.0
« Reply #566 on: February 09, 2010, 02:50:30 AM »

 ;DI say we should Lock this thread and start a new one with all the milestones and improvements on the front page and update it weekly or at least monthly I have enough time to do this i just dont want to read over this thread because I've forgotten at least half of the steps to getting it to work.  Undecided
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Re: OldFallout3 SM2.0
« Reply #567 on: February 09, 2010, 07:21:39 AM »

;DI say we should Lock this thread and start a new one with all the milestones and improvements on the front page and update it weekly or at least monthly I have enough time to do this i just dont want to read over this thread because I've forgotten at least half of the steps to getting it to work.  Undecided

Well if someone wants to make a thread on getting Fallout 3 to work on various different hardware feel free to do so! It needs to be accurate, and well presented however, to get stickified. (Not sure if I can sticky threads, but I can see if I can organize something anyway.) Smiley

It would also make allot of new-comers life easier than having to dig through a 38 page thread.
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janepk72
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Re: OldFallout3 SM2.0
« Reply #568 on: February 09, 2010, 01:21:34 PM »

 Smiley It's good idea to do new thread, but for novices it will be useful to read all 38 pages Wink there is more good information.
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Re: OldFallout3 SM2.0
« Reply #569 on: February 10, 2010, 01:40:40 AM »

yea but the problem with reading all 38 pages is that there's alot of reposted info that bogs it down i would make a new thread but i lack the skill to create on good enough for people to care
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