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Oldblivion Forums  |  Oldblivion  |  News  |  Topic: Oldblivion 0.11t5 « previous next »
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Author Topic: Oldblivion 0.11t5  (Read 81899 times)
asp
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Oldblivion 0.11t5
« on: May 07, 2006, 07:55:50 PM »

Well I fixed a few issues with the adjustable lighting mode and tweaked the default settings some more after playing the actual game for an hour or so. I've also included more of crazydog's shaders stuff, most notably is probably that LOD terrain should just need a very small vertical bias now, even without all passes forced. I also allow negative values in the configuration tool now, why you would want them is beyond me but whatever floats your boat Wink. I would recommend the normal or high settings unless you already have some settings you really like.

This release is very minor and wouldn't normally be released as a new testing release but I'm taking steps to release few updates per testing release. This means I will be doing testing releases more often. That way I can get feedback quicker and crazydog can get feedback on his shader updates quicker as well.

THIS VERSION IS NOT COMPATIBLE WITH THE OBLIVION PATCH 1.1.425 BETA

Download it here http://www.oldblivion.com/download.php.
« Last Edit: May 11, 2006, 09:11:00 AM by asp » Logged

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Re: Oldblivion 0.11t5
« Reply #1 on: May 07, 2006, 08:17:40 PM »

Are the shaders included?
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Re: Oldblivion 0.11t5
« Reply #2 on: May 07, 2006, 08:26:20 PM »

Are the shaders included?


of course, as usually.
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Re: Oldblivion 0.11t5
« Reply #3 on: May 07, 2006, 09:20:29 PM »

So if the shaders are included what's the advantage of downloading them from Crazydog's forum?
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asp
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Re: Oldblivion 0.11t5
« Reply #4 on: May 07, 2006, 09:23:53 PM »

Crazydog will do his work in parallell and his updates will be much much quicker. I will only update when I have completed a new feature or corrected a new feature. He will update whenever he has something he wants people to test.

To really clarify what the different releases are for:

Testing
- Can generally really screw your game over in any way imagineable. I'm the only one who has tested them before releasing them and I can't test everything. They are labeled 0.XtY which means it's testing release Y which will later become unstable version 0.X. I expect these to be once per week.

Unstable
- More people have tested it. It was a testing release previously but has now been tested by enough people to be considered safe to run. I expect  these releases to be once per three or four months.

Stable
- There should be no known bugs. They are very well tested releases. I'm expecting us to hit this type of release maybe once during the lifetime of this project.
« Last Edit: May 07, 2006, 09:33:04 PM by asp » Logged

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Re: Oldblivion 0.11t5
« Reply #5 on: May 08, 2006, 12:50:23 AM »

great work asp!
Improved my framerates with 1-2 fps outdoor, so nice release! I'll notify in case of any problems!
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Re: Oldblivion 0.11t5
« Reply #6 on: May 08, 2006, 12:57:09 AM »

thx man i'll test it.
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Re: Oldblivion 0.11t5
« Reply #7 on: May 08, 2006, 01:02:05 AM »

work with the Oblivion Beta Patch ?
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Re: Oldblivion 0.11t5
« Reply #8 on: May 08, 2006, 01:06:15 AM »

I love this release!  Grin

The torches emit yellow light now.
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Re: Oldblivion 0.11t5
« Reply #9 on: May 08, 2006, 01:13:41 AM »

Nice job Asp !  I enable adaptable view distance now Smiley

And thank for all remainder
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Re: Oldblivion 0.11t5
« Reply #10 on: May 08, 2006, 01:51:27 AM »

When i cast a spell the waters color changes


* ScreenShot24.JPG (52.04 KB, 800x600 - viewed 3804 times.)

* ScreenShot25.JPG (56.56 KB, 800x600 - viewed 3774 times.)
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Re: Oldblivion 0.11t5
« Reply #11 on: May 08, 2006, 01:55:11 AM »

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Re: Oldblivion 0.11t5
« Reply #12 on: May 08, 2006, 02:03:52 AM »

Based on my experience using the 5th test release, I don't see much difference in graphics. Any time I enter a room or castle, thelights don't illuminate until after a while, usually 10-15 seconds and less when I move around, but fortunately the rooms stay lit.

About the only thing I can say that isn't going well is I've encountered 2 game crashes and 1 unknown computer error that caused it to reboot, and all 3 had to do with triggering the loading screen when going from 1 place to another. The first crash was when I was closing the gate at Cheydinhal after taking the Sigil stone. The second was after closing the gate and going inside Cheydinhal via main entrance where the stable is. The third was after talking to the Count and leaving the castle, where after pressing the space key at the exit doors. When I sent the error to microsoft, they had no known solution to keep my computer from entountering a future error that causes it to restart.
« Last Edit: May 08, 2006, 02:25:09 AM by Wref » Logged

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Re: Oldblivion 0.11t5
« Reply #13 on: May 08, 2006, 04:00:56 AM »

t5 actually made everything worse  Huh t4 was amazing, a little too bright at some times but it looked great. t5 is way too dark and torches don't even light anything. t4 fixed the bright ears for me, t5 brought it back. I only crahsed ONCE on t4. Im on all HIGH settings as well. Im using an fx5500 if it helps any...btw can you put t4 back up, i diddnt back up and i would really like to get it fixed and is there a way to get the blood decals to work?
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Re: Oldblivion 0.11t5
« Reply #14 on: May 08, 2006, 04:24:12 AM »

All I can say is wow asp, nice work. Adaptive lighting works incredibly well now. It's great not having to type in console when a big battle is happening, to save fps.Helps to keep you in the game. Im able to achieve a very playable game by using just adaptive lighting, no need so far for me to use adaptive clipping (which I feel pulls me outta the game). Flickering is way down. Your dungeon lighting is very nice in this release,all around exellent shader package.

I can find only three things(they are very minor,and one is an ongoing)

-in oblivion, seems like there is no specular. and its not because of adaptive setting, I checked.for me this wasnt a real problem because when I entered a tower and there was that huge beam of light, i maintained a 14-15 fps while looking directly at it.which usually would have droped below 10.

-this one is super minor, when I entered an unholy church with adaptive lighting on, a hanging body that was supposed to be burning wasn't, even when my fps were way above the "on" setting.

-(Ongoing problem) though many torches work now, some still do not give off correct lighting until I get close or turn a certain way. Also (I believe this is part of the same problem) in some dungeons, ajoining texture maps are different colors, especially when im holding a torch.and rats heads are brown while there bodies are white.

like I said, these are very minor problems to me. While I see other people are having crashing problems, I have had zero in this release. Thank you asp!

I forgot to mention, for me the blood is coming along nicely.wow that sounds gross. but in this t5 i can see blood on floor and it sprays nicely.(just none on my sword) thought i should mention this as the post above me  seems like t5 didnt go well for him.
« Last Edit: May 08, 2006, 04:28:00 AM by crookedmouth » Logged

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http://www.oldblivion.com/sm/index.php?topic=622.msg14108#msg14108
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